A fifth playable race, the Burning Legion, was changed during play-testing to a set of non-player characters and monsters (with a playable "cameo" on the last level of the undead campaign, as Kel'Thuzad summons Archimonde). ![]() The company didn't reveal the night elves until a month later, and pandas are a running gag in Warcraft now (to the point that a pandaren Hero - called the Brewmaster - was available in the expansion pack, Warcraft III: The Frozen Throne, and pandaren heads were featured on the glaives of Illidan and the rest of the Demon Hunter hero class). As an April Fool's joke before the game was released, Blizzard announced that the pandaren would be the fourth race. Within the game there are four races at war: the Human Alliance and the Orcish Horde, who also appeared in Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, and Warcraft II: Beyond the Dark Portal, along with two new character teams, the night elves and the undead. ![]() The idea is to force the player to be aggressive instead of "turtling up" (building up powerful defenses and rarely attacking). They guard key areas or neutral buildings and are designed to act as a resource for the players to kill to provide experience points to a player's hero and to provide hero items. Some heroes also can apply beneficial auras to allied units.Īnother new innovation is the addition of creeps, which are computer controlled characters the player fights even in multiplayer. With each kill of an enemy of a certain level the heroes gain experience points, eventually resulting in increased levels of their own, and new spell options (thus introducing role-playing game elements to the series). For instance, heroes within the game can find or trade items to increase skills, defense, etc. Where before, heroes were merely very powerful variants of standard units, now they are unique, with their own special abilities that normal units do not have access to. One of the main innovations Warcraft III offers over the previous games in the series is the way the role of hero units has changed. Warcraft III won many awards including "Game of the Year" from more than six different publications. The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month. When they arrive, they also assist the tauren and officially form the Horde as a collective of these races. In addition, the orcs leave the Eastern Kingdoms, and on their journey to Kalimdor, save the Darkspear trolls from destruction. It details the second invasion of the Burning Legion and the origins of the Scourge, along with the fall of Lordaeron and the awakening of the night elves. It is a real-time strategy computer game, the second sequel to Warcraft: Orcs & Humans and the third game set in the Warcraft universe. Warcraft III: Reign of Chaos is a computer game released by Blizzard Entertainment on July 3 2002. 3.4 Orcish Campaign: The Invasion of Kalimdor.3.3 Undead Campaign: Path of the Damned.3.2 Human Campaign: The Scourge of Lordaeron.
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